D&d Hell

In the cosmology of the Dungeons & Dragons fantasy roleplaying game, the Reckoning of Hell (continuously known as the Reckoning) was once a civil war that shaped the political landscape of the Nine Hells into its current form. The Reckoning won its fullest treatment within the D&D sourcebook A Guide to Hell.Welcome to Hellweek right here at the Bell of Lost Souls, where we are talking all things Avernus. Today: the fiendish vehicles known as the Infernal Warmachines.In the Dungeons & Dragons roleplaying sport, devils (also known as baatezu) are an impressive staff of monsters used as a high-level challenge for gamers of the sport. Devils are Lawful Evil in alignment and originate from the Nine Hells of Baator.Following is an artifact inspired via the description of the Gates of Hell in the "Inferno" of Medieval Italian poet Dante Alighieri and in accordance with the similarly-inspired bronze sculpture by way of French artist Auguste Rodin.We could not not put Zariel's sword in right here, especially since it is within the featured image.Narrative weight aside, this sword is hella rad. It's a preserved sword made from celestial steel and will handiest can help you attune to it in case you are worthy.

D&D: Your Guide To Infernal War Machines - Bell of Lost Souls

d8 Outsider 1: I was released from imprisonment to be hunted through devils for game. 2: I was summoned from Hell by way of a wizard. The ritual went mistaken so now I'm unfastened!Dungeons & Dragons is going to Hell for its next adventure. The fashionable tabletop role-playing game announced Baldur's Gate: Descent into Avernus, a brand new journey for Level 1 to Level thirteen charactersLevel Up Your D&D Sessions With The Digital Toolset For Dungeons & Dragons. The Most Convenient Online Resource For D&D Players Available - From Books To Builders!It completely does! There's one adventure in each of the nine layers of hell. For stygia, that journey is "Mission: Broken Heaven" (Level 14-16)

D&D: Your Guide To Infernal War Machines - Bell of Lost Souls

Devil (Dungeons & Dragons) - Wikipedia

Guide to Hell is an adjunct for the second edition of the Advanced Dungeons & Dragons delusion role-playing game, revealed in 1999.1 Archdevils 1.1 Lord of the First: Bel 1.2 Lord of the Second: Dispater, The Iron Duke 1.3 Lord of the Third: Mammon the Viscount 1.4 Lords of the Fourth: Lady Fierna and Archduke Belial 1.5 Lord of the Fifth: Prince Levistus 1.6 Lord of the Sixth: The Archduchess Glasya 1.7 Lord of the...Limbo was the primary Circle of Hell. It is the place of dwelling of the Virtuous Pagans and Unbaptized Souls. Prior to guiding Dante, Limbo was additionally the place of dwelling of Virgil's spirit. The term "Limbo" derives from the Latin term "Limbus" which interprets to "Edge" or "Boundary". It is assumed to be the outermost region of Hell which the condemned souls who were not sinful, however lacked the proper religionWOTC's latest release for 5th version D&D, Descent into Avernus, spins a story that spans from the fabled town of Baldur's Gate in Faerun, to Avernus, the first stage of hell. In it, we be told the tale of Zariel, ruler of Avernus, a fallen angel who sought to spoil the very thing she was, an archdevil within the provider of Asmodeus.You can help the D&D Lore Wiki by way of expanding it. The Nine Hells of Baator, also referred to as Hell, Baator, or recurrently the Nine Hells, is a lawful evil aligned outer airplane best known the home of the baatezu devils in the Great Wheel cosmology.

Devil (Dungeons & Dragons)

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DevilFirst appearancefirst edition Advanced Dungeons & Dragons Monster ManualBased onDevilInformationTypeOutsiderAlignmentLawful Evil

In the Dungeons & Dragons roleplaying sport, devils (sometimes called baatezu) are a powerful team of monsters used as a high-level problem for players of the game. Devils are Lawful Evil in alignment and originate from the Nine Hells of Baator. True to their Lawful Evil alignment, devils are locked in a strict and brutal hierarchy (converting shape as they paintings their way up the ladder of energy). At the top of the hierarchy are the very best Archdevils or Lords of the Nine, who're the rulers of the different areas of Baator. Devils regularly see the various worlds in the D&D metacosmos as equipment to make use of for their own ends, including prosecuting the Blood War, a millennia-long battle between the devils and their arch-enemies, demons.

Publication historical past

Devils first seemed in the unique first version Advanced Dungeons & Dragons Monster Manual.[1]

Many of the early devils had been impressed without delay by real-world religion and mythology, with Mephistopheles best recognized from the Faust cycle, Asmodeus, a satan from the Deuterocanonical Book of Tobit and Baalzebul appearing as high devils in the D&D cosmology. Other inspirations came from the Erinyes, Greek demigoddesses of vengeance, and the Lemures, Roman spirits of the dead.

The free up of the 2d Edition Advanced Dungeons & Dragons rule set introduced a name exchange for the devils and their opposite numbers demons. The 1st Edition's Deities and Demigods sourcebook was once described as "exactly like witchcraft" by means of a televangelist.[2] Concerned about protests from non secular groups and others who seen the game as an entryway into Satanic worship, TSR, Inc. dropped the phrases "devil" and "demon" from all descriptors of the monsters,[3] substituting as a substitute baatezu /beɪˈɑːtɛzuː/ and tanar'ri .[2] This endured until the rollout of third Edition, when the original phrases had been reinstated. Since the alternate, the term "baatezu" has been retained as a particular subset of powerful devils.

Advanced Dungeons & Dragons 1st edition (1977–1988)

Devils first seem within the first version Monster Manual (1977), which incorporates the barbed devil (lesser satan), the bone satan (lesser devil), the erinyes (lesser devil), the horned satan (malebranche) (higher devil), the ice devil (larger devil), the lemure, the pit fiend (higher satan), and the arch-devils Asmodeus, Baalzebul, Dispater, and Geryon. The imp, a frequent servant of devils, additionally first appeared within the original Monster Manual.[4] The Monster Manual was reviewed via Don Turnbull within the British mag White Dwarf #8 (August/September 1978). As part of his assessment, Turnbull feedback on a number of new monsters introduced within the guide, taking into consideration the devils probably the most outstanding amongst them. Turnbull notes that "they are all pretty strong and compare not unfavourably in this respect with the Demons we already know".[5]

Astaroth, Belial, and Satan seemed within the article "The Politics of Hell," in Dragon # 28 (August 1979);[6] notice that this text does no longer appear to be connected to the established canon of the Nine Hells. Selm, Prince of the Possessors, and the asperim gave the impression in Dragon #42 (October 1980).

The Styx devil (higher devil) first appears in the Fiend Folio (1981)[7]

A chain of articles showing in Dragon in 1983 very much expanded upon the devils and their home, the Nine Hells, and offered a lot of new devils and arch-devils. The article "From the Sorcerer's Scroll: New Denizens of Devildom" through Gary Gygax in Dragon #75 (July 1983) offered the black abishai, blue abishai, green abishai, pink abishai, and white abishai (lesser satan), the bearded satan (lesser satan), the spined devil (least devil), the princess of Hell Glasya, the dukes of Hell Amon, Bael, Bitru, Hutijin, and Titivilus, and the arch devils Belial, Mammon, Mephistopheles, and Moloch.[8] Dozens of unique devils appeared in a two-part article by means of Ed Greenwood, including the larger devils Bist, Caim, and Nergal, the dukes of Hell Agares, Alocer, Amduscias, Arioch, Balan, Bathym, Biffant, Caarcrinolaas, Chamo, Focalor, Gaziel, Gorson, Herodias, Machalas, Malphas, Melchon, and Merodach, and the princesses of Hell Cozbi, Lilis, and Naome in "The Nine Hells Part I" in Dragon #75,[9] and the dukes of Hell Abigor, Adonides, Barbas, Barbatos, Bele, Bifrons, Bileth, Buer, Bune, Morax, Neabaz, Rimmon, Tartach, Zagum, and Zepar, the princesses of Hell Baalphegor, Baftis, and Lilith, the chancellor of Hell Adramalech, the queen of Hell Bensozia, and the inquisitor of Hell Phongor in "The Nine Hells Part II" in Dragon #76 (August 1983).[10]

The black abishai, blue abishai, inexperienced abishai, purple abishai, and white abishai (lesser satan), the bearded satan (lesser satan), the nupperibo (least satan), the spined devil (least satan), gave the impression in the first edition Monster Manual II (1983), along with the princess of Hell Glasya, the dukes of Hell Amon, Bael, Hutijin, and Titivilus, and the arch devils Belial, Mammon, Mephistopheles, and Moloch.[11] Ed Greenwood's follow-up article, "The Nine Hells Revisited" in Dragon #91 (November 1984) introduced the higher devils Armaros, Azazel, Cahor, Dagon, Duskur, Kochbiel, Malarea, Nisroch, Rumjal, and the arch-devil Gargoth.[12]

Baalphegor appeared as without equal villain of "Caermor" in Dungeon #2 (November 1986)[13] (which was once later reprinted within the Dungeons of Despair anthology (1999).[14]).

Advanced Dungeons & Dragons second edition (1989–1999)

The black abishai, green abishai, and crimson abishai lesser baatezu, the amnizu larger baatezu, the barbazu lesser baatezu, the cornugon higher baatezu, the erinyes lesser baatezu, the gelugon greater baatezu, the hamatula lesser baatezu, the lemure, the nupperibo least baatezu, the osyluth lesser baatezu, the pit fiend larger baatezu, and the spinagon least baatezu appear in the Monstrous Compendium Volume Outer Planes Appendix (1991).[15] The black abishai, green abishai, and pink abishai lesser baatezu, and the pit fiend better baatezu next seem in the Monstrous Manual (1993).[16]

The Planescape campaign environment utilized devils, known exclusively as baatezu beneath 2d version laws, widely. The black abishai, inexperienced abishai, and purple abishai lesser baatezu, the amnizu higher baatezu, the barbazu lesser baatezu, the cornugon greater baatezu, the erinyes lesser baatezu, the gelugon better baatezu, the hamatula lesser baatezu, the lemure, the nupperibo least baatezu, the osyluth lesser baatezu, the pit fiend larger baatezu, and the spinagon least baatezu are detailed within the first Planescape Monstrous Compendium Appendix (1994).[17] The kocrachon lesser baatezu and the kyton seem within the Planes of Law boxed set (1995).[18]Monstrous Compendium Annual Three (1996) featured the kyton once more.

Guide to Hell (1999) described the transition of the devils and archdevils right through the millennia, and reconciled the differences between the primary edition and second version archdevils through explaining the Reckoning of Hell. The e-book additionally described the mezzikim.[19] Moloch seemed in and performed a key function in the journey The Apocalypse Stone (2000).[20]

Dungeons & Dragons 3.0 version (2000–2002)

Devils appear in the Monster Manual for this edition (2000),[21] together with the barbazu (baatezu), the cornugon (baatezu), the erinyes (baatezu), the gelugon (baatezu), the hamatula (baatezu), the hellcat, the imp, the kyton, the lemure (baatezu), the osyluth (baatezu), and the pit fiend (baatezu).

The black abishai, blue abishai, green abishai, red abishai, and white abishai for the Forgotten Realms environment appear in Monsters of Faerûn (2000).[22]

The spinagon (baatezu) and the narzugon (baatezu) seem on this version's Manual of the Planes (2001).[23] The kocrachon (baatezu) and the ghargatula (baatezu), as well as the archdevils Bel, Lord of the First; Dispater, Lord of the Second; Mammon, Lord of the Third; Belial/Fierna, Lord of the Fourth; Levistus, Lord of the Fifth; The Hag Countess, Lord of the Sixth (no longer technically a devil, but an impressive night time hag); Baalzebul, Lord of the Seventh; Mephistopheles, Lord of the Eighth; and Asmodeus, Lord of the Ninth seem within the Book of Vile Darkness (2002).[24] The advespa (baatezu), the amnizu (baatezu), and the malebranche (baatezu) appear in this edition's Monster Manual II (2002).[25] The paeliryon (baatezu) and xerfilstyx (baatezu), as well as the bloodbag imp, the euphoric imp, and the dust imp appear on this version's Fiend Folio (2003).[26]

Savage Species (2003) introduced the hamatula (satan), the imp (satan), and the kyton (satan) both as races and as playable classes.[27]

The hellforged devils, including the coal devil, the glass devil, the lead devil, the obsidian satan, the sand satan, and the spiked satan appear in Dragon #306 (April 2003).[28]

The stony satan appears in Underdark (2003).[29]

Dungeons & Dragons 3.Five edition (2003–2007)

Devils appear within the revised Monster Manual for this version (2003), together with the barbed devil (hamatula), the bearded devil (barbazu), the bone devil (osyluth), the chain devil (kyton), the erinyes, the hellcat (bezekira), the horned satan (cornugon), the ice devil (gelugon), the imp, the lemure, and the pit fiend.

The chain satan is gifted as a participant persona race within the Planar Handbook (2004).[30]

The barren region satan (araton) seems in Sandstorm: Mastering the Perils of Fire and Sand (2005).[31]

The unique devil Malkizid, the Branded King seems in Champions of Ruin (2005) for the Forgotten Realms environment.[32]

The logokron satan appeared in the Tome of Magic: Pact, Shadow, and Truename Magic (2006).[33]

Fiendish Codex II: Tyrants of the Nine Hells (2006) contains new content for devils and inhabitants of Baator, including the black abishai, blue abishai, inexperienced abishai, purple abishai, and white abishai, the amnizu, the assassin devil (dogai), the ayperobos swarm, the harvester devil (falxugon), the hellfire engine, the kalabon, the legion devil (merregon), the malebranche, the narzugon, the nupperibo, the orthon, the paeliryon, the pain devil (excruciarch), the excitement satan (brachina), the spined satan (spinagon), the steel satan (bueroza), and the xerfilstyx. The e-book additionally contains statistics the aspects of the Lords of the Nine, including Bel, Lord of the First; Dispater, Lord of the Second; Mammon, Lord of the Third; Belial and Fierna, Lords of the Fourth; Levistus, Lord of the Fifth; Glasya, Lord of the Sixth; Baalzebul, Lord of the Seventh; Mephistopheles, Lord of the Eighth; and Asmodeus, Lord of the Ninth .[34]

The death devil (jerul) appears in Dragon #353 (March 2007). The gulthir devil, the remmanon devil, and the stitched satan gave the impression in Monster Manual V (2007).

The distinctive devils Moloch the Outcast, Titivilus, Bael, Balan, and Bathym all reappeared within the on-line model of Dragon, in factor #360 (October 2007) in the "Infernal Aristocracy" characteristic.[35] The unique devils Agares, Tartach, Lilith, Hutijin, and Adramalech reappeared in Dragon #361 (December 2007) in the second one a part of the "Infernal Aristocracy" function.[36]

Dungeons & Dragons 4th version (2008–2014)

Devils appear in the Monster Manual for this edition (2008),[37] together with the bearded satan (barbazu), the bone satan (osyluth), the chain devil (kyton), the ice devil (gelugon), the imp, legion devils (legion satan grunt, legion satan hellguard, legion satan veteran, and legion satan legionnaire), the pit fiend, the spined satan (spinagon), the succubus, and the struggle devil (malebranche). All devils now have the "Evil" alignment and speak Supernal. There had been no adjustments to the line-up of the Lords of the Nine from Fiendish Codex II: Tyrants of the Nine Hells.

Asmodeus seems as some of the gods of evil in the 4th edition Dungeon Masters Guide (2008).[38]

The assassin devil (dogai), erinyes, gorechain devil, infernal armor animus, misfortune satan, shocktroop satan, and withering devil seemed within the fourth version Monster Manual 2 (2009). More devils are detailed in the Manual of the Planes (2008): barbed devil (hamatula), brazen satan, ache satan (excruciarch), typhoon devil and Dispater, the Lord of Dis; The Plane Above: Secrets of the Astral Sea (2010): burning satan, indwelling satan, pillager satan and warder devil; and Monster Manual 3 (2010): corruption devil (paeliryon), hell knight (narzugon), hellwasp, hobby devil, rage devil, slime devil, swarm devil and vizier devil; whilst Monster Vault (2010) revisited several devils originally printed in the Monster Manual – they all except for for the bearded satan, spined satan and war satan – and Monster Vault: Threats to the Nentir Vale (2011) simplest contained the tar satan. Various high-ranking devils, together with Alloces and Geryon, have had published statistics in the Codex of Betrayal characteristic in Dungeon magazine; the one Lords of the Nine with printed statistics as of July 2012 are Dispater and Glasya.


The Reckoning of Hell (incessantly referred to as the Reckoning) was once a civil struggle that shaped the political landscape of the Nine Hells into its current shape. The Reckoning won its fullest remedy in the D&D sourcebook A Guide to Hell.



Zariel is the present ruler of Avernus, the first layer of the Nine Hells of Baator. She was once up to now deposed through her chief warlord, a pit fiend called Bel, thousands of years prior to now. However, she reclaimed her place after Bel proved insufficient in managing the Blood War.[39]

My legions are the one thing standing between your valuable Seven Heavens and the bottomless hunger of the Abyss. I did not fall into the clutches of evil. I rose to shoulder a cosmic burden. — Zariel, Archduchess of Avernus, former angel of Celestia[40][39]

Originally, she was an angel of Celestia who was charged with looking at the Blood War. Instead of simply staring at, she marshaled forces and charged into Hell. Zariel succumbed to the corrupting nature of the aircraft and fell from grace. Asmodeus then put her answerable for Avernus.[39][41][42] She was first mentioned in the second one edition guide Guide to Hell (1999).[19] Zariel was also discussed in third edition in the Manual of the Planes (2001),[43]:117 and Fiendish Codex II: Tyrants of the Nine Hells (2006).[44] In fifth Edition, Zariel was once given a stat block in Mordenkainen's Tome of Foes (2018).[39] She is also featured heavily in the adventure module Baldur's Gate: Descent into Avernus (2019).[42][45]

Asmodeus AsmodeusDungeons & Dragons personalityFirst appearanceMonster Manual (1977)Created viaGary GygaxIn-universe informationAliasLord of NessusRaceArchdevilGenderMaleTitleKing of Hell, Lord of the Ninth, Prince of NessusAlignmentLawful EvilHomeBaator, the Nine HellsEnergy levelGreater DeityPortfolioSin (all), Tyranny (4th version)

Asmodeus (/æzmoʊˈdeɪəs/ az-mo-DAY-əs or /æzˈmoʊdiəs/ az-MOH-dee-əs)[46] is a fictional personality from the Dungeons & Dragons roleplaying sport. His precise nature varies from publication to e-newsletter; he's alternately presented as an evil god or a formidable devil. In all e-newsletter appearances, he's the Lord of Hell (Baator) and the Overlord of the lesser Dukes of Hell.

Asmodeus is named after Asmodeus, a Judeo-Christian demon of the same identify, from the Book of Tobit, and for a fallen angel of the same name who appears in John Milton's "Paradise Lost."[47][48]

His bodily look is in keeping with widespread modern and medieval conceptions of Satan. Asmodeus first seems in the first edition Monster Manual (1977).[48][4]

Baator and Asmodeus' place in it had been additional detailed in Ed Greenwood's "The Nine Hells Part II" in Dragon #76 (1983).[49]

Owing to a moral panic referring to Dungeons & Dragons, Asmodeus did not to start with seem in the second edition.

In the Planescape line of recreation merchandise, the lord of the bottom circle of hell used to be first of all unnamed. Eventually, the Lord of the Ninth was published to be Asmodeus, in Guide to Hell (1999).[19]

Asmodeus appeared together with the other lords of the Nine Hells within the Book of Vile Darkness (2002).[50] He used to be further described in Fiendish Codex II: Tyrants of the Nine Hells (2006).[51]

Conflicting tales of Asmodeus' energy and origins are given all over each books, ostensibly as an in-universe foil to these wishing to be informed extra about him.

Asmodeus appears as an evil god within the Dungeon Masters Guide (2008).[52] His backstory for this version is expanded in the dietary supplements Manual of the Planes, The Plane Above: Secrets of the Astral Sea, and Demonomicon. His origins are explicitly outlined because the chief of a rise up in opposition to a forgotten god of good.

Setting-specific versions of Asmodeus are described in the Forgotten Realms Campaign Guide and the Eberron Campaign Guide. The Realms Asmodeus differs from the core character: he has simplest turn into a complete god within the wake of the Spellplague, whilst the core model has been a god for millennia. Much of this data used to be introduced as a retcon to justify changes from previous editions' settings.[53]

It is unclear whether the Eberron Asmodeus is meant to be a literal god, since that setting's deities are much more aloof than those of other settings. His personality is in keeping with the generic presentation, alternatively: he's the undisputed grasp of the Nine Hells.[54]

In the Sword Coast Adventurer's Guide, the Realms Asmodeus retains the similar fresh historical past because the 4th version version. He fed on the divine spark of Azuth, and thru it achieved godhood all over the Spellplague. This signifies that, while sooner than the Spellplague he was once Lord of the Nine Hells, and a powerful immortal being, he simplest become a god after the Spellplague.

Similar characters have gave the impression in products by publishers other than TSR or Wizards of the coast (copyright holders for Dungeons & Dragons material). The personality is Wizards' intellectual property. However, as a result of Asmodeus (the original legendary being) is within the public domain, the identify and related demonic traits could also be used with out infringing Wizards' copyright.

Asmodeus was an professional a part of the Judge's Guild City State of the Invincible Overlord surroundings with the newsletter of The Azurerain Pirates.[55]

Green Ronin's The Book of Fiends series mentions Asmodeus. This series is printed below the OGL.[56][57]

Another OGL product used to be Asmodeus's Den of Deception, a part of the Devilish Dens sequence.[58]

Asmodeus options prominently within the Pathfinder Roleplaying Game atmosphere.

His look in Dungeons & Dragons was cited as proof for Satanism within the recreation by Pat Pulling and Kathy Cawthon in their 1989 e-book The Devil's Web.[59]

The inclusion of Asmodeus and different Judeo-Christian devils in Dungeons & Dragons is discussed in Pegasus magazine as well.[60]

Fabian Perlini-Pfister regarded as demons like Asmodeus a few of the "standard repertoire of "Monsters"" of the game.[61]

Asmodeus is the most robust of infernal beings. Like the other Archdevils, he is impervious to mundane assaults and requires robust magics to slay. An impressive charisma of submission surrounds him, making maximum who method him slaves to his will.

As the master of Hell, he has complete energy over lesser devils, together with different lords of Baator. Several occasions he has completely modified their bodily paperwork at a whim. He transformed Mammon into a humanoid/serpent hybrid, and cursed Baalzebul with the form of a gigantic slug with tiny, unnecessary fingers.

Asmodeus carries a powerful unique artifact, the Ruby Rod, that permits him to make use of a number of powerful offensive and defensive spells. The Rod lets in Asmodeus to assault with elemental forces, drive his enemies to cower in fear, or cover himself with a field which heals and protects him. It may be a formidable melee weapon that may cause grievous wounds with the merest contact. In the default 4th version atmosphere, the Ruby Rod is a fraction of the shard of pure evil that created the Abyss, but this foundation is not urged in previous editions.

In addition to the Ruby Rod, Asmodeus possesses material wealth more than complete mortal worlds. His clothes is so valuable that a unmarried garment worn by Asmodeus is price greater than a mean nation will spend on meals in a year.

Finally, Asmodeus is an historic schemer and deadly manipulator, orchestrator of essentially the most Machiavellian of schemes. He lays plans millennia prematurely, patiently biding his time until his machinations come to fruition.

Through all 5 editions of Dungeons & Dragons, Asmodeus is depicted because the strongest, most cunning, and most good-looking of all devils. He is generally described as appearing as an enormous human, over Thirteen ft tall, with dark skin and hair, purple eyes, handsome features, and small horns on his forehead. Beneath his clothes, Asmodeus' frame is covered in bloody wounds which he sustained when he fell from the Upper Planes. His wounds ooze blood daily, and any drop of blood which touches the ground grows into a powerful satan.

He is described in the Book of Vile Darkness as a "calm, chillingly reasonable" being with a modest appearance that hides his true power.

In Dragon # 28, the object "The Politics of Hell" items a distinct model of Asmodeus where he's the most recent in a series of hellish rulers. Asmodeus overthrows Beelzebul, who in flip overthrew Satan. This early biography differs from later presentations.

In the Book of Vile Darkness, it's mentioned that while Asmodeus is the oldest satan in the Nine Hells, he will not be the original ruler.

Fiendish Codex II: Tyrants of the Nine Hells provides its own internally inconsistent accounts of Asmodeus' origins. It is recommended that, within the fictional settings of Dungeons & Dragons, those accounts could also be differing interpretations of an underlying monomyth.

According to the Codex, Asmodeus started as a servant of the lawful gods. Asmodeus is described in some variations of the myth as an "angel" (although that is self-contradictory given the time period all over which this is able to have occurred). He used to be "the bravest, toughest, fiercest and most beautiful of angels." He and the other angels have been created to fight the demons of the Abyss, in order that the gods may fear themselves with growing worlds and sentient beings.

After eons of fighting the creatures from the abyss, Asmodeus and a few of his fellows started to switch. They grew identical in look and the demons which they fought. Afraid of his energy and of the adjustments he had undergone, the gods put Asmodeus on trial and demanded that he be solid out of the Upper Planes. However, he argued effectively (and correctly) that he and his fellows had no longer violated the law. Asmodeus and his followers effectively sued for access to the Upper Planes and the honors to which they were entitled.

Once the gods created worlds and sentient beings, the demons attacked those, too. The gods created mountains, oceans, and wastelands to seal up the gates to the Abyss, but their creations defied their orders and explored their worlds, by chance unsealing the gates. The gods could no longer understand why their creations didn't persist with their instructions, till Asmodeus explained to them that their device did not work because it relied solely upon voluntary compliance. Asmodeus defined that the one means to verify obedience was once to threaten mortals with a disincentive; hence, Asmodeus invented the concept of punishment.

Asmodeus convinced the gods to signal a contract known as the Pact Primeval. This contract allowed Asmodeus and his fellow devils to absorb residence within the abandoned realm of Baator, to punish the souls of depraved mortals, and to extract magical energy from the souls under their care in an effort to gasoline their powers. Otherwise, Asmodeus reasoned, they might should be granted the powers of godhood as a way to do their job, which the present gods would for sure find unacceptable.

In the myth that Asmodeus created Baator (from the Codex) it states that Asmodeus tortured souls in phase of the upper planes and that after their screams filled heaven the gods once once more attempted to remove Asmodeus from the upper planes, however through the Pact Primeval Asmodeus was allowed to torture the souls in heaven. Asmodeus introduced the gods an alternate; give him the power to create his own airplane of lifestyles from which to torture the souls that broke heavenly regulation. The gods agreed and Asmodeus and his devils left and created the Nine Layers of Hell.

In each myths, the gods found the arrangement agreeable, in the beginning. However, they eventually learned that fewer and fewer mortal souls have been ascending to the Upper Planes, and Asmodeus used to be deliberately tempting mortals to damnation. When they arrived in Baator, the gods found that Asmodeus had became it right into a nightmarish world of unending suffering, stuffed with numerous new devils. When known as to account for his movements, Asmodeus uttered the famous words, "Read the fine print."

This tale is presented as mythology, and the Codex itself admits that it does not tell the whole truth. For instance, it's known that Asmodeus didn't depart from the Upper Planes under amicable instances: He used to be forged out, and actually fell into the Lower Planes, sustaining serious wounds that have never healed. Part of Asmodeus' long-term plans contains the use of the mystical power harvested from souls in an effort to heal his wounds, and in the end, the whole destruction of the Upper Planes, as well as to at some point succeed in godhood.

The names of the "gods" concerned seem to change depending on what world and on which supply the parable is advised, and some sides and variations of the foundation delusion contradict others. For example, the version instructed within the Fiendish Codex II states that St. Cuthbert changed into a definite deity when he agreed with Asmodeus that "Retribution is the basis of all law," whilst the Deities & Demigods sourcebook states that he is a mortal who ascended to godhood.

The Manual of the Planes suggests a an identical but other tale. According to the segment about the Nine Hells, Asmodeus' true form is that of a big serpent. He was solid out of the Upper Planes prior to the creation of the current gods, and his fall created the 8th and ninth planes of Hell. He is these days still recuperating from his wounds within the pits of the 9th point, and his devil shape is solely an avatar of the real Asmodeus. No person who tells the story of the actual form of Asmodeus survives greater than 24 hours after the telling. These stories are always connected with the title Ahriman of couatl historical past.

This story first appeared within the AD&D supplement Guide to Hell: Asmodeus is described as Ahriman, the dual brother of Jazirian the god of the couatls. In this tale Jazirian and Ahriman had been answerable for the established order of the present arrangement of the planes however fought eventually on account of their views of the regulation (LG versus LE). Asmodeus is said to be a greater power with none want of worship within the guide. As the Forgotten Realms complement Serpent Kingdoms, as well as the 2e supplement Monster Mythology, tells Jazirian is/used to be the lawful good aspect of the now-dead overpower the World Serpent, Asmodeus will have to be the lawful evil one. This interpretation places Asmodeus as a more ultimate evil than other equally authentic D&D canon, as he was on this material set up because the co-equal first reason behind advent and the evil idea therein, quite than a reactionary segment and of evils potentially interpreted as lesser evil because of being meant to fight the demons of the abyss simplest having long past overboard, as in next explanations of his beginning.[19]

In Fiendish Codex II: Tyrants of the Nine Hells, Asmodeus is described as one of the crucial primal forces of evil within the D&D universe, and had a hand in developing Baator to be able to punish sinners for his or her crimes. After being granted the power to take action, Asmodeus and his followers started eating souls for energy. Despite the horror of the nice gods who'd established the Hells as a punishment, they did not additionally be expecting its life to help fuel evil in the world. As the devils consumed the essences of souls, they began to mutate into the devils that now populate the D&D universe.[51]

Elder Evils names the unique ruler of Hell as Zargon, a creature at the beginning described in Dungeon Module B4: The Lost City, through Tom Moldvay.[62]

The core environment of Dungeons & Dragons 4th Edition offers but every other starting place for Asmodeus, figuring out him as a former angel in provider to a god simplest known as He Who Was. Asmodeus, as some of the greatest of the angels, used to be entrusted with leading angelic hosts in battle against the enemies of the gods. Though he served He Who Was loyally, Asmodeus believed that his deific master was far too forgiving and unwilling to use drive. After the conflict, which came to be referred to as the Dawn War, Asmodeus used to be assigned to guard the doorway to the prison of the god Tharizdun which was positioned in the Abyss. The demon lord Pazuzu gave the impression to Asmodeus, as detailed in Demonomicon, and inspired the angel to behave on his ideas of rise up in opposition to He Who Was. When Asmodeus used to be in a position to rise up, Pazuzu aided him in obtaining a small piece of the shard of evil at the middle of the Abyss, which Asmodeus used to create his infamous Ruby Rod. Asmodeus returned to Baathion, the world of He Who Was, accumulated those angels who would sign up for his aspect, and instigated a revolt that ended with his former master's loss of life. With his closing moments of lifestyles, He Who Was cursed Asmodeus and all the angels who had followed him. The angels have been reworked into the primary devils, and the gorgeous astral dominion of Baathion was reworked into a prison realm referred to as the Nine Hells of Baator. Asmodeus assumed the divine may of the fallen deity and became a god himself, albeit one trapped inside of his personal dominion.

During the Dawn War he labored with Bane; despite the fact that they hated every different for my part they were disciplined sufficient to work neatly together. After the battle, Bane anticipated the eventual angelic rebellion Asmodeus would launch, and on my own of the Gods he used to be not surprised when it in any case happened. Bane sought after to lend a hand, but both he and Asmodeus sought after to avoid bringing the other Gods into the battle, and feared that any open collaboration between the two of them would motive exactly that; to keep away from understand, instead of infantrymen Bane sent help in the type of advisors and strategy experts. Whether or now not this made any difference is unknown, but the devils will deal (fairly) extra honestly with fans of Bane than worshippers of different Gods, and Bane's followers are much more likely than others to summon and employ devils.

Asmodeus has few allies among the other Gods, and is on especially bad phrases with Moradin and Avandra. He has a cordial relationship with Erathis, who regards tyranny as just some other shape that civilization can take. Asmodeus and Bane still care for a facade of friendship, a minimum of till one is strong and confident sufficient to in reality overthrow the other.

It is claimed that Asmodeus owes Pazuzu a desire for his lend a hand within the struggle, and has no longer yet repaid him.

Asmodeus is dedicated to oppression and might through subversive motion. He imposes strict regulations and cruel punishments on his fans. The cult of Asmodeus urges its adherents to hunt power over others, to pay off evil with additional evil (an eye for an eye fixed), to exploit kindness for private achieve, and to turn no compassion for the vulnerable and downtrodden. All carried out in essentially the most legal conceivable approach of course, and never overtly.

Typical rhetoric from worshippers of Asmodeus will discuss "promoting personal excellence and independence," "taking care of one's own affairs" and "ridding oneself of weakness". Sometimes one will listen of "ascending to godhood", or "no gods, no masters". When harming innocents, their actions are discussed as "providing motivation to succeed". Most steadily, ritual practices are deeply secretive and not publicly discussed. Most fans will not publicly admit their worship of Asmodeus, as that may compromise their possible bargaining place for greater power over non-followers.

Though Asmodeus's religion is through a ways the biggest of the diabolic cults, few of Asmodeus' followers are identified via identify. A notable exception is Christophe Jean Markosian, "The Devil Behind Thrones," a hierarch of the Horned Society. Most of Asmodeus's worshippers are based totally within the cities and towns of humans and demihumans, although Asmodeus has some monstrous fans as smartly. His cultists use his religion as a stepping stone to wealth and power. They shape secret alliances, using their wealth and connections to bring status and gear to different participants of the society.

According to the Guide to Hell, although he has worshipers and does infrequently grant them clerical powers, his true identity as Ahriman makes him loath to extend his cult. This is because his true motivation is to unfold atheism throughout the multiverse and make all consider that "gods" don't seem to be divine at all, however beings who have completed great power. In his plan, when belief fails, the outer planes will cease to exist. As Ahriman the evil lawmaker of the entire of the cosmos and unfettered by belief himself, he can then remold the multiverse perfectly according to his needs, and this time not having to proportion in its creation with Jazirian: the good author of the multiverse's orderly structure. There will be no remnant of chaos consequently, or any lacking rules in this long term outer ring of planes, which will be the exclusive area of Asmodeus.[19]

In most lands, temples to Asmodeus are hidden subterranean complexes, although in puts dominated through lawful evil, they'll dominate the panorama. If a cult of Baalzebul overthrows the native govt, cultists of Asmodeus generally assume regulate in their headquarters to convey the native diabolism into its "establishment phase."


The following beings are some of the maximum notable topics of Asmodeus on Nessus. The forces at their disposal are listed, the place appropriate:

Adramalech – Chancellor of Hell, Keeper of Records (DR76). Alastor the Grim, pit fiend – Executioner. Baalberith (/ˈbeɪlbərɪθ/ BAYL-bər-ith[46]), pit fiend – Major domo. Bensozia – Consort of Asmodeus, Queen of Hell (Deceased) (DR76). Buer – 15 companies of pit fiends (DR76). Bune – 30 firms of cornugons (DR76). Glasya – Daughter of Asmodeus and Bensozia, former Mistress of the Erinyes, now Lord of the Sixth (DR76). Martinet, pit fiend – Constable. Morax – Nine firms of pit fiends (DR76). Phongor – Inquisitor of Hell (DR76). Rimmon – 5 firms of gelugons (DR76). The Spark Hunters – Lord Asmodeus's non-public guard of 13 hamatula rangers/mortal hunters who capture and/or slay mortals who draw their master's ire. Zagum – 30 firms of hamatula (DR76).Enemies

Though he schemes in opposition to all the arch-devils, Asmodeus has a distinct hatred for Levistus.

As the Lord of Hell, Asmodeus oversees the Blood War against the chaotic demons and their demon prince leaders.[63][64][65]

Baatezu Baatezu (bay-AT-eh-zoo) are the ruling race of Baator's 9 hells. They are lawful and evil.Abishai [66][67] There are five types, easily distinguishable by means of color (black, blue, green, crimson, and white). Advespa [68] Female, wasp-like devils that patrol infernal skies. Amnizu [66][68] Short, stocky winged guardians of the gates of the Nine Hells. Ayperobos [66] Small, hateful devils that work together as a swarm to convey down better foes. Barbazu ("Bearded Devil") [69] Ferocious warrior that frenzies with a saw-toothed glaive. Barbazu, Half-Troll [70] Brachina ("Pleasure Devil") [66] Devilish counterpart of the demonic succubus, and an advanced Erinyes. Bueroza ("Steel Devil") [66] Cornugon ("Horned Devil") [69]Gargoyle-like fiend armed with a spiked chain. Dogai ("Assassin Devil") [66] Erinyes [69] A fallen angel that delivers demise from her fiery bow. The devilish counterpart to the demonic succubus. Based on the Erinyes from Greek fantasy.[71][72] Excruciarch ("Pain Devil") [66] Falxugon ("Harvester Devil") [66] Gelugon ("Ice Devil") [69] Insectile horror promising a chilly dying. Ghargatula [73] Dinosaurlike guardians with large maw and a depraved stinger. Hamatula ("Barbed Devil") [69] Elite infernal warrior with impaling spikes. Kocrachon [73] Insectoid diabolical torturer. Lemure [69] Mindless, tormented creature that attacks in mobs. Cannon fodder in Blood War. Logokron [74] Delight in studying the non-public truenames in their foes, then tormenting them or turning them into slaves. Malebranche [66][68] Hulking, horned warriors, enforcers, punishers, and mounts. Merregon ("Legion Devil") [66] Narzugon [66][75] Nightmare-riding elite cavalry. Nupperibo [66] A grossly fats devil, one of the crucial least tough of its sort. Orthon [66] Foot squaddies of Hell's armies focusing on killing demons. Osyluth ("Bone Devil") [69] Osyluths serve as the informers and police of the Nine Hells. Paeliryon [66][70] Disgusting spymasters with deforming fingernails. Slightly more tough than Pit Fiends. Rarely encountered as they work in the back of the scenes where they manipulate others. Pit Fiend [69] Lord of devils, with great energy and deadly power. Spinagon ("Spined Devil") [66][75] Spike-covered eyes and ears of Baator. Xerfilstyx [66][70] Memory-stealing guardians of the River Styx in Avernus.Non-Baatezu Chain Devil (Kyton)[69][75] – Murderous torturer with an infernal command of chains. Desert Devil (Araton)[76] – Scimitar-wielding desert-dwelling devils. Hellcat (Bezekira)[69] – Infernal, invisible catlike satan the scale of a tiger. Hellfire Engine[66] – Constructs of cold iron made to fight celestials and demons. Enhanced with hellfire. Imp[69] – Clever devil that aids evil mortals with dark suggest and trickery. Imp, Filth[70] – Foul-smelling imp with a skill for forgery and translation. Imp, Bloodbag[70] – Imp that serves as infernal nurse corps. Imp, Euphoric[70] – Imp that serves as dealer of hallucinogenic slime. Kalabon[66] – Devils spawned from the rotting flesh of the Hag Countess's carcass that can mix their particular person bodies into huge amalgamations which fights as a single creature.Hellforged devils

A subgroup of devils, known as hellforged devils, were constructs that through the years had been remodeled via the Nine Hells of Baator into dwelling beings. They rigidly stick to and put into effect the rules of the Hells.[77]

Coal Devil: Enforcers and shock troops. Glass Devil: Spies and watchers. Lead Devil: Dispatched to capture prisoners alive. Obsidian Devil: Police pressure of the Nine Hells. Sand Devil: Spies and informers. Spiked Devil: Covered with sharp iron spikes.


^ .mw-parser-output cite.citationfont-style:inherit.mw-parser-output .citation qquotes:"\"""\"""'""'".mw-parser-output .id-lock-free a,.mw-parser-output .quotation .cs1-lock-free abackground:linear-gradient(transparent,transparent),url("//upload.wikimedia.org/wikipedia/commons/6/65/Lock-green.svg")appropriate 0.1em middle/9px no-repeat.mw-parser-output .id-lock-limited a,.mw-parser-output .id-lock-registration a,.mw-parser-output .quotation .cs1-lock-limited a,.mw-parser-output .citation .cs1-lock-registration abackground:linear-gradient(clear,transparent),url("//upload.wikimedia.org/wikipedia/commons/d/d6/Lock-gray-alt-2.svg")correct 0.1em center/9px no-repeat.mw-parser-output .id-lock-subscription a,.mw-parser-output .quotation .cs1-lock-subscription abackground:linear-gradient(transparent,clear),url("//upload.wikimedia.org/wikipedia/commons/a/aa/Lock-red-alt-2.svg")right 0.1em heart/9px no-repeat.mw-parser-output .cs1-subscription,.mw-parser-output .cs1-registrationcolor:#555.mw-parser-output .cs1-subscription span,.mw-parser-output .cs1-registration spanborder-bottom:1px dotted;cursor:help.mw-parser-output .cs1-ws-icon abackground:linear-gradient(clear,transparent),url("//upload.wikimedia.org/wikipedia/commons/4/4c/Wikisource-logo.svg")appropriate 0.1em center/12px no-repeat.mw-parser-output code.cs1-codecolor:inherit;background:inherit;border:none;padding:inherit.mw-parser-output .cs1-hidden-errordisplay:none;font-size:100%.mw-parser-output .cs1-visible-errorfont-size:100%.mw-parser-output .cs1-maintdisplay:none;color:#33aa33;margin-left:0.3em.mw-parser-output .cs1-formatfont-size:95%.mw-parser-output .cs1-kern-left,.mw-parser-output .cs1-kern-wl-leftpadding-left:0.2em.mw-parser-output .cs1-kern-right,.mw-parser-output .cs1-kern-wl-rightpadding-right:0.2em.mw-parser-output .citation .mw-selflinkfont-weight:inheritTurnbull, Don (August–September 1978). "The Open Box, The Monster Manual". White Dwarf. 2 (8): 16–17. ^ a b Bebergal, Peter (2014). "Chapter 3: The Devil Rides Out". Season of the Witch: How the Occult Saved Rock and Roll. Penguin. ISBN 9780698143722. ^ James M. Ward; "The Games Wizards: Angry Mothers From Heck (And what we do about them)" in Dragon #154 ^ a b Gygax, Gary. Monster Manual (TSR, 1977) ^ Turnbull, Don (August–September 1978). "Open Box". White Dwarf (8): 16–17. ^ Von Thorn, Alexander. "The Politics of Hell." Dragon # 28 (TSR, 1979) ^ Turnbull, Don, ed. Fiend Folio (TSR, 1981) ^ Gygax, Gary. "From the Sorcerer's Scroll: New Denizens of Devildom." Dragon #75 (TSR, 1983) ^ Greenwood, Ed. "The Nine Hells Part I." Dragon #75 (TSR, 1983) ^ Greenwood, Ed. "The Nine Hells Part II." Dragon #76 (TSR, 1983) ^ Gygax, Gary. Monster Manual II (TSR, 1983) ^ Greenwood, Ed. "The Nine Hells Revisited." Dragon #91 (TSR, 1984) ^ Findley, Nigel D. "Caermor." Dungeon #2 (TSR, 1986) ^ Perkins, Christopher, ed. Dungeons of Despair (TSR, 1999) ^ LaFountain, J. Paul. Monstrous Compendium Volume Outer Planes Appendix. (TSR, 1991) ^ Stewart, Doug, ed. Monstrous Manual (TSR, 1993) ^ Varney, Allen, ed. Planescape Monstrous Compendium Appendix (TSR, 1994) ^ McComb, Colin and Wolfgang Baur. Planes of Law (TSR, 1995) ^ a b c d e Pramas, Chris. Guide to Hell (TSR, 1999) ^ Carl, Jason, and Chris Pramas. The Apocalypse Stone (Wizards of the Coast, 2000) ^ Cook, Monte, Jonathan Tweet, and Skip Williams. Monster Manual (Wizards of the Coast, 2000) ^ Wyatt, James and Rob Heinsoo. Monstrous Compendium: Monsters of Faerûn (Wizards of the Coast, 2001) ^ Grubb, Jeff, David Noonan, and Bruce Cordell. Manual of the Planes (Wizards of the Coast, 2001) ^ Cook, Monte. Book of Vile Darkness (Wizards of the Coast, 2002) ^ Bonny, Ed, Jeff Grubb, Rich Redman, Skip Williams, and Steve Winter. Monster Manual II (Wizards of the Coast, 2002) ^ Cagle, Eric, Jesse Decker, James Jacobs, Erik Mona, Matt Sernett, Chris Thomasson, and James Wyatt. Fiend Folio (Wizards of the Coast, 2003) ^ Eckelberry, David, Rich Redman, and Jennifer Clarke Wilkes. Savage Species (Wizards of the Coast, 2003) ^ Mearls, Mike. "By Evil Bound." Dragon #306 (Paizo Publishing, April 2003) ^ Cordell, Bruce R, Gwendolyn FM Kestrel, and Jeff Quick. Underdark (Wizards of the Coast, 2003) ^ Cordell, Bruce, and Gwendolyn F.M. Kestrel. Planar Handbook (Wizards of the Coast, 2004) ^ Cordell, Bruce, Jennifer Clarke-Wilkes, and J.D. Wiker. Sandstorm (Wizards of the Coast, 2005) ^ Boyd, Eric L, Jeff Crook, and Wil Upchurch. Champions of Ruin (Wizards of the Coast, 2005) ^ Sernett, Matthew, Dave Noonan, Ari Marmell, and Robert J. Schwalb. (Wizards of the Coast, 2006) ^ Laws, Robin D., and Robert J. Schwalb. Fiendish Codex II: Tyrants of the Nine Hells (Wizards of the Coast, 2006) ^ Schwalb, Robert J. "Infernal Aristocracy." Dragon #360, October 2007. Available on-line: [1] ^ Schwalb, Robert J. "Infernal Aristocracy." Dragon #361, December 2007. Available online: [2] ^ Mearls, Mike, Stephen Schubert, and James Wyatt. Monster Manual (Wizards of the Coast, 2008) ^ James Wyatt. Dungeon Masters Guide (Wizards of the Coast, 2008). ^ a b c d Mordenkainen's Tome of Foes. Wizards of the Coast. 2018. pp. 180–181. ISBN 978-0786966240. ^ Haeck, James (19 May 2019). "Live from the Descent: Who is Zariel?". D&D Beyond. Retrieved 2 August 2019. ^ Kenreck, Todd; Mearls, Mike (7 February 2018). "Learn about the Blood War in 'Mordenkainen's Tome of Foes'". D&D Beyond. Retrieved 26 June 2019 – by means of YouTube. ^ a b Kenreck, Todd; Lee, Adam (17 May 2019). "Zariel in 'Baldur's Gate: Descent into Avernus'". D&D Beyond. Retrieved 26 June 2019 – by the use of YouTube. ^ Grubb, Jeff, David Noonan, and Bruce Cordell. Manual of the Planes (Wizards of the Coast, 2001) ^ Laws, Robin D., and Robert J. Schwalb. Fiendish Codex II: Tyrants of the Nine Hells. Wizards of the Coast, 2006 ^ Francisco, Eric. "D&D Unveils a New Campaign That Creators Call "Mad Max in Hell"". Inverse. Retrieved 27 June 2019. ^ a b Mentzer, Frank. "Ay pronunseeAY shun gyd" Dragon #93 (TSR, 1985) ^ DeVarque, Aardy. "Literary Sources of D&D". Archived from the unique on 9 December 2007. Retrieved 23 February 2007. ^ a b Larme, John. Dangerous Games? Censorship and "Child Protection" (2000). ^ Greenwood, Ed. "The Nine Hells Part II." Dragon #76 (TSR, 1983) ^ Cook, Monte. Book of Vile Darkness (Wizards of the Coast, 2002) ^ a b Laws, Robin D, and Robert J Schwalb. Fiendish Codex II: Tyrants of the Nine Hells (Wizards of the Coast, 2006) ^ James Wyatt. Dungeon Masters Guide (Wizards of the Coast, 2008). ^ Cordell, Bruce R., Ed Greenwood, and Chris Sims. Forgotten Realms Campaign Guide. (Wizards of the Coast, 2008) ^ Wyatt, James, and Keith Baker. Eberron Campaign Guide. (Wizards of the Coast, 2009) ^ Baier, R. J. The Azurerain Pirates: City State Campaign Installment Pegasus #6 (Judges Guild, 1981) ^ Pramas, Chris. Legions of Hell, (Green Ronin Publishing, 2001) ^ Loeb, Aaron., Mona, Erik., Pramas, Chris and Schwalb, Robert. Book of Fiends, (Green Ronin Publishing, 2003) ^ Brown, Anne., Melka, Kevin and Ward, James M. Devilish Dens, (Fast Forward Entertainment, 2002) ^ Pulling, Pat; Cawthon, Kathy (1989). The Devil's Web: Who Is Stalking Your Children for Satan?. Huntington House. p. 90. ISBN 0910311595. ^ Ravitts, Joseph R. (1981). "Monotheism in Fantasy". Pegasus. Judges Guild (4). ^ Bornet, Philippe (2011). Religions in play: video games, rituals, and virtual worlds. Theologischer Verlag Zürich. p. 282. ISBN 978-3-290-22010-5. Retrieved 19 December 2019. ^ Schwalb, Robert J. Elder Evils. Renton, WA: Wizards of the Coast, 2007 ^ Brunner, Frank. "Strike on the Rabid Dawn." Dungeon #111 (Paizo Publishing, 2004). ^ Larme, John. Dangerous Games? Censorship and "Child Protection" [3] (2000). ^ Von Thorn, Alexander. "The Politics of Hell." Dragon # 28. Lake Geneva, WI: TSR, 1979. ^ a b c d e f g h i j k l m n o p q r Laws, Robin D. and Robert J. Schwalb. Fiendish Codex II: Tyrants of the Nine Hells (Wizards of the Coast, 2006). ^ Wyatt, James and Rob Heinsoo. Monstrous Compendium: Monsters of Faerûn (Wizards of the Coast, 2001). ^ a b c Bonny, Ed, Jeff Grubb, Rich Redman, Skip Williams, and Steve Winter. Monster Manual II (Wizards of the Coast, 2002) ^ a b c d e f g h i j k Williams, Skip, Jonathan Tweet, and Monte Cook. Monster Manual (Wizards of the Coast, 2000). ^ a b c d e f Cagle, Eric, Jesse Decker, James Jacobs, Erik Mona, Matt Sernett, Chris Thomasson, and James Wyatt. Fiend Folio (Wizards of the Coast, 2003). ^ DeVarque, Aardy. "Literary Sources of D&D". Retrieved 12 December 2019. ^ Bornet, Philippe (2011). Religions in play: video games, rituals, and virtual worlds. Zürich: Theologischer Verlag Zürich. p. 282. ISBN 978-3-290-22010-5. Retrieved 12 December 2019. ^ a b Cook, Monte. Book of Vile Darkness (Wizards of the Coast, 2002). ^ Sernett, Matthew, Dave Noonan, Ari Marmell, and Robert J. Schwalb. Tome of Magic: Pact, Shadow, and Truename Magic (Wizards of the Coast, 2006). Pg. 265. ^ a b c Grubb, Jeff, David Noonan, and Bruce Cordell. Manual of the Planes (Wizards of the Coast, 2001). ^ Cordell, Bruce, Jennifer Clarke-Wilkes, and JD Wiker. Sandstorm (Wizards of the Coast, 2005). Pg. 147. ^ Mearls, Mike. "By Evil Bound." Dragon #306 (Paizo Publishing, April 2003). pg. 26–44.

Further studying

Fast Forward Entertainment. Encyclopedia of Demons and Devils. ISBN 0-9713234-3-7 Grubb, Jeff. Manual of the Planes (TSR, 1987). ISBN 0-7869-1850-0 Larme, John. Dangerous Games? Censorship and "Child Protection" [4] (2000). McComb, Colin. Faces of Evil: The Fiends (TSR, 1997). ISBN 0-7869-0684-7 McComb, Colin, Dale Donovan, and Monte Cook. Planes of Conflict (TSR, 1995). ISBN 0-7869-0309-0 Stewart, Todd, and Paizo Staff. "1d20 Villains" Dragon #359 (Paizo Publishing, 2007). Gygax, Gary. Monster Manual II, (TSR, Inc., 1983). Wyatt, James and Rob Heinsoo. Monstrous Compendium: Monsters of Faerun (Wizards of the Coast, 2001) 12–13. "Devil in the Details." Wizards of the Coast. 8 December 2006. 30 May 2007 <http://www.wizards.com/default.asp?x=dnd/dd/20061208a>. Laws, Robin D., and Robert J. Schwalb. Fiendish Codex II: Tyrants of the Nine Hells. 1st ed. Renton WA: Wizards of the Coast, 2006. 108–112. "A look Back at Devils". D&D Alumni. Wizards of the Coast. 12 December 2006. Retrieved 16 April 2007.

External hyperlinks

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